![space engineers vs starmade space engineers vs starmade](https://i.imgur.com/U90oZn5.jpg)
Stability - Although significantly better than it used to be, Starmade still suffers performance issues at times. Note that this doesn't necessarily hold true for servers many servers have plugins that can significantly alter gameplay.
#Space engineers vs starmade mods#
The only mods that exist right now are effect replacers - different warp effects, or thicker laser beams, for example. Although supposedly one will come eventually, this is far off in the future, when the game is feature-complete. Those that remain are largely decent to be around, but its days of faction politics and "wars" involving more than a dozen people are long passed.Ĭlient Mods - Unlike Space Engineers, Starmade lacks a modding API. I'd be lying if I said it was gone entirely, but the numbers have significantly dwindled, and you'd be lucky to see more than 10 people in the public chat at any time.
![space engineers vs starmade space engineers vs starmade](https://i.ytimg.com/vi/sXTWQvL093w/maxresdefault.jpg)
It isn't anymore, but that is mostly as a result of it ceasing to exist as a major organized body. Although there are a few great people in it, the community was, for a period, largely very toxic. As far as I know, it's the only space building game that allows something like that.Ĭommunity - This is, by far, the largest con that I can think of. One of the neater features of this is the ability to dictate a path for fighters to launch from carriers, and dock back to them. It allows you to command multiple ships at once, and while micromanagement is difficult, it is mostly sufficient. The game's turret system is also built on the rail mechanic.ĭevs active with Community - Although the game doesn't have many devs, most of them are quite active with the community, popping in to the public chat to discuss upcoming changes, propose ideas, or just have people share the ships they've built.įleet Command - The game features a reasonably responsive fleet command system that works somewhat similarly to Rdav's fleet command script. For all intents and purposes, they act like part of the ship they are connected to. However, because Starmade's physics are significantly different, they don't have any of the related instability. Rails - This system is somewhat similar to Space Engineers' pistons and rotors, in that it allows you to move and rotate blocks. I feel that out of the 4 games, this is the one where learning the system mechanics will provide the most long-term reward: a ship with a well-engineered power supply will have room and power for significantly stronger shields or weapons than another ship of similar size.
![space engineers vs starmade space engineers vs starmade](https://i.ytimg.com/vi/GqplU85YEK4/maxresdefault.jpg)
![space engineers vs starmade space engineers vs starmade](https://i.ytimg.com/vi/SPeRMEtJyuE/maxresdefault.jpg)
#Space engineers vs starmade install#
Systems Engineering - There are quite a number of systems to install on a ship, and while some may find it a bit complex, once you learn the way everything works, you can do quite a lot with ships. This allows for pretty intricate detailing of ships. It comes with slabs in 1/4, 1/2, and 3/4 sizes, as well. Good Detailing - There's a reasonable variety of blocks and materials, and the size of a block is 1x1 meters. Massive scale-ships can be built to ridiculous sizes and still render, although it does take a severe toll on performance eventually. I'll try to present a neutral viewpoint on it, but take what I say with a grain of salt. This is the game I know the most about, due to several years spent playing it. I've only played a tiny bit of Avorion, so I won't be doing a real Pro/Con on it-just mentioning the few things I know. I can do a pro/con, since I've played Starmade, Empyrion, and Space Engineers.